Jump Force Reveals New Characters And Adds Customizable Avatars
Shonen Jump has long been home some of the most iconic manga and anime figures, such as One Piece’s Luffy and Dragonball’s Goku. To help ring in its 50th anniversary, Jump Force is packing in as many of these faces that have become synonymous with anime into one big ring. Part of the delight is finding out who’s on the roster and what extra additions make it more than just a mash-up. At this past TGS, Bandai Namco announced new characters alongside an online hub and character creation system. Previous reveals have been the kind of slam-dunk characters that you’d expect, but now we’re starting to get some surprises.
While Yu-Gi-Oh!’s Yugi was recently announced, his combat style is now understood, as he battles with three cards: Dark Magician, Dark Magician Girl, and Slifer the Sky Dragon. On top of that, fans of 90s anime will be happy to see two characters from Yu Yu Hakusho, Yusuke and Toguro. That’s not all that’s newly announced, however, as environments like DBZ’s Planet Namek and Japan’s Himeji Castle are now ripe for battle.
Additionally, a brand new feature debuted at TGS: the online lobby and character creator. Players can helm their own character, created in the style of the various Jump properties, in the story mode as well as an online lobby for interacting with fellow combatants. While details are slim on the story mode, it does feature four characters created from the ground up for Jump Force by the famed Akira Toriyama: J-Force leader Glover, robot assistant Navigator, and the two villains, Galena and Kane. While famous Jump villains are playable, Bandai Namco wanted to have its own, unique antagonists for the story, though not much has been revealed beyond their appearance.
While Bandai Namco was not yet prepared to show the character generator, we did get a look at one of the avatars it created – a young woman who looked much like Luffy, obviously in the One Piece vein. While it was confirmed, you can adjust things like skin tone, gender, and costumes, it’s not yet known if a character’s visual style or gender will have any effect on their combat skills; we hope that we’ll be able to Kamehameha with a character who would fit in with the Bleach cast.
Our hands-on with Jump Force didn’t reveal much that was new – the fast-paced, bombastic combat is still reminiscent of the recent Naruto fighting games, and that’s not a bad thing. Powerful moves abounded and it felt great to take down Sasuke Uchiha as his true arch-rival: Frieza. Additionally, the framerate kept up no matter what was on screen and watching the characters show the damage they’d taken was a nice treat.
This is looking like a huge step up compared to the last Jump crossover, J Stars Victory Vs. February can’t roll around fast enough for anime and manga fans.
Despite earlier releasing an extended Gamescom trailer, Capcom did in fact still release a Tokyo Games Show trailer featuring Dante. The trailer focuses on the old school Devil May Cry crew of Dante, Trish, and Lady primarily, but also brings Nero and Nico in to interact with them.
You can check out the trailer below.
Interesting to note that, despite removing the music video for the song "Subhuman" from the trailer earlier today, the song is still present in the trailer.
The TGS trailer also shows us the first look at V, the third playable character in the game. Contrary to speculation, he does not appear to be Vergil, but he could be associated with him somehow. It seems unlikely Itsuno would call him V without realizing the association people would make with his favorite character.
During their presentation today, Capcom also revealed that Devil May Cry 5 would crossover with Mega Man, as well, giving Nero a Mega Buster Devil Arm. The arm functions as you would expect a Mega Buster to function, including pellet and charge shots. While the trailer for it, which you can find below, takes some creative licenses with the in-game camera, I sure wouldn't mind if they included the exploding energy circles for Nero's death animation.
The Mega Buster was mentioned as part of Devil May Cry 5's Deluxe Edition which, much like Resident Evil 2's remake coming in January, has music tracks from the previous game included as DLC. The Deluxe Edition also includes an enhanced motorcycle weapon for Dante and three other devil breakers for Nero.
Devil May Cry 5 is releasing on PlayStation 4, Xbox One, and PC on March 8.

Nobuo Uematsu, the composer behind a number of Final Fantasy games, Chrono Trigger, and a host of other major RPGs in the past 30 years, has announced that he is ceasing his current work due to health problems.
Uematsu wrote about it on his blog, stating that he has been affected by a disease for a few years that has progressed to the point where he is unable to act at full capability. Rather than do subpar work, Uematsu is taking time to rest and reconsider whether future projects will be doable.
The composer declined to name the illness.
Earlier this year, Final Fantasy VII remake producer Yoshinori Kitase stated that Uematsu was working on the game, as he did with the original title. We wish the composer the best health in the future.
Update (9:05 p.m. CT): Instead of a Dante trailer, Capcom released the same trailer as Gamescom with an extra few lines of dialogue. The Dante portion has been edited to simply loop Nero's "Devil Trigger" again, which features vocalist Ali Edwards.
The original story is as follows:
Capcom has been hinting for a little while now that a trailer for Dante, the oft-protagonist of the Devil May Cry series, would appear at Tokyo Games Show this year. This video, much like Nero's trailer at Gamescom, was likely to include his theme song from the new game, which Capcom released separately today. Dante's theme was titled "Subhuman" and performed by American deathcore band Suicide Silence.
The song conjures images of an old man Dante riding his motorcycle around an arena while cranking his heavy metal at the highest volume it can go.
The video was put up today on the Devil May Cry YouTube account, but was eventually pulled after fans started doing research into the band. Before too long, links were being passed along on social media concerning the band's vocalist having a relationship with, and sexually harassing, a 16-year-old fan for two years.
The vocalist, Eddie Hermida, was accused of beginning a relationship with an Austrian teenager, pressuring her for nude pictures after sending her sexually suggestive photos himself, and manipulating her. For his part, Hermida apologized for the behavior, but claims he waited until she turned 18 to ask for anything sexual and alleged she lied to him about her age. The story was originally reported in November last year.
Since this discovery, fans have been tweeting at Devil May Cry 5 producer Matt Walker to call attention to the subject. Walker has not been particularly active on social media since the typhoons started hammering Japan, but the video was taken down from the Devil May Cry account, so clearly someone noticed the messages.
We reached out to Capcom for comment but did not hear anything back by the time of writing. It is unclear if they plan to change the music for both the game and any trailer that uses it or if it would constitute a breach of contract with the band on their part. A somewhat likely result is that the presumed Tokyo Game Show trailer will either get hurriedly edited or delayed as a result.
Devil May Cry 5 as a whole, however, will release on March 8 on PlayStation 4, Xbox One, and PC.
This morning Sony made a very smart announcement and revealed the PlayStation Classic Mini-Console. Much like the NES and SNES Classic consoles that likely inspired it, the PlayStation Classic is an adorable miniature version of the venerable platform and will include 20 built-in PlayStation games. Alongside the announcement, Sony revealed five of the games that will be included: Final Fantasy VII, Jumping Flash, Ridge Racer Type 4, Tekken 3, and Wild Arms. That leaves 15 slots for possible inclusions, and we decided to choose what we think those games should be.
This isn't necessarily a list of games we think will be included on the console – it's more a collection of the games we want to see, regardless of the actual likelihood. Here are our selections presented in alphabetical order.

Symphony of the Night already had the backing of a beloved franchise. The story of a hero trying to save his love was set in a chilling gothic setting. The player finally confronts the looming figure of Dracula. The game initially met with wide critical acclaim and is still listed among the top PlayStation 1 games, for good reason.

The misfit sequel to Chrono Trigger eschewed most of its predecessor’s tone and mechanics and dove deep into the metaphysical nature of life and identity. While Chrono Trigger fans tend to turn their noses up at Cross, the game was weird and experimental and unique among a sea of RPGs from the era. The soundtrack stands tall even today, with a live recording distinguishing itself from MIDI soundtracks, to the point where you can hear the musicians breathe. It may not have been the Chrono Trigger sequel the world wanted, but Chrono Cross is every bit a worthy representation of the PlayStation library.

Crash Bandicoot is a game made for having fun. The goofy main character named Crash set of on his platforming adventure through the sunny island of Wumpa to save his girlfriend from the evil Doctor Neo Cortex. This Naughty Dog game lets you test your skill in platforming in an amazing stylized setting.

A spiritual successor to the Ogre Battle series, Final Fantasy Tactics is one of the most well-loved games on the PlayStation. The tactical RPG put players on the path of a hidden war for control and the soul of fantasy kingdom Ivalice by subverting the corrupt systems already in place. Despite an infamously bad English localization, Final Fantasy Tactics’ more mature story and fantastical setting endeared the game to fans across the world even through its difficult battles. While it’s easy for Final Fantasy to seem over-represented in any collection of PlayStation’s greatest hits, Final Fantasy Tactics stands near the top of the list of games that bear that hallowed name.

Gran Turismo 2 isn't considered the pinnacle of the franchise – that distinction usually goes to GT 3 or 4 – but GT 2 deserves to be recognized for its contributions to the series. It blew out the blueprint created by the first title by establishing a 500+ car count and more than 25 tracks, setting expectations that are still with us today.

Mega Man is a two-dimensional classic, but he made the transition to 3D pretty smoothly. Legends is a Mega Man game mostly in title alone (and in the protagonist’s choice of clothing), but it tells a fun story set in a well-realized world that holds up pretty well, even today. You can actually watch us play through the whole thing right here.

Hideo Kojima made a few Metal Gear games prior to Solid, but it was this entry that made the auteur a household name (in gamer households, anyway). Metal Gear Solid is an absolute classic and revealed a style of interactive action storytelling that had never been seen before. Snake’s journey through Shadow Moses changed video games forever and if it’s not on the PlayStation Classic, it will be a glaring omission.

If we’re being totally honest, PaRappa actually isn’t that great a rapper. He doesn’t rhyme consistently, and one of his songs is about having to go pee. It’s a weird game, but it’s charming as hell with a distinct art style that maybe doesn’t look great today, but it's definitely distinct.

A survival horror classic, Resident Evil 2 was praised at release for improving upon its predecessor with its vivid graphics and immersive storytelling. Introducing players to fan-favorites Leon Kennedy and Claire Redfield, the story continues after the first Resident Evil as players fight to escape a now zombie-infested Racoon City. Oozing with tension and continuing the addictive formula of puzzles, combat, and exploration the game set the standard for the series with its dread-filled atmosphere, praiseworthy writing, and branching storylines.

Resident Evil inspired a new type of horror video game when it released in 1996, and though Silent Hill owes a great debt to that series, it had no problem making its own way. Relying more on the psychological side of the horror spectrum, the first Silent Hill touched on topics video games had never considered before. And it was creepy as hell.

The first game in the series, and Insomniac’s first 3D platformer, Spyro’s status as a PlayStation icon was solidified because of this game’s popularity. Running, jumping, gliding, and fire-breathing through gorgeously rendered explorable levels, it was the game’s colorful cast of characters and the charisma of the purple dragon himself that won over fans and critics alike. Collecting gems, fighting bosses, and visiting the various dragon worlds, this game was lauded for its high replayability and blazed trails for other PlayStation classics like Insomniac’s Ratchet & Clank.

One of the most critically acclaimed games of all time, this title was named the fourth greatest game of all time back in GI’s Top 100 list in 2001. With a bevy of professional skaters to choose from as well as the option to create your own, THPS 2 pushed the PlayStation to the max with its beautifully skateable open levels, excellent rock and hip-hop soundtrack, and extremely addictive gameplay. With five different game modes, and a wide variety of moves to upgrade your character with, replaying the game was a must if you wanted to unlock everything. With its fluid graphics, tight controls, and high replay value, it’s no wonder this title spawned so many successful sequels.

With the original Twisted Metal, director David Jaffe and the rest of the crew at Sony brought vehicular mayhem to Sony’s promising console. The sequel took things to the next level, blowing the already crazy narrative out of the water and introducing memorable characters like Axel, a man confined to two giant wheels Prometheus style. Whether you were chasing down all those grim endings by replaying the main mode as various characters or duking it out with friends in multiplayer, Twisted Metal 2 was the wildest ride of the series and one worth revisiting.

Stunning graphics, Norse mythology, and great female protagonists... what’s not to love? Building relationships with the characters makes battles more intense. It also features multiple endings, so it has excellent replay value.

The precursor to the Xenosaga and the Xenoblade series, Xenogears tells the story of Fei Wong as he attempts to defeat Deus with the help of assorted friends and mechs (a.k.a. Gears). The game covered difficult topics like religion and psychology during a time when video game stories didn't venture to far out of the comfort zone of good versus evil. Placing it on the PlayStation Classic would offer a good opportunity to see how the assorted Xeno series found their start.
Castlevania is celebrating its 32nd anniversary later this month, meaning that the series has an extensive and nostalgic history behind it. For many fans, the 1997 Symphony of the Night is a highlight of those three decades, and there are very few modern ways to play it. The latest release was included in the PSP remake Dracula X Chronicles, which technically makes it playable on the Vita, but otherwise there are few options.
A Korean Ratings Board listing indicates that might not be the case for too long, however, as a game titled Castlevania Requiem: Symphony of the Night & Rondo of Blood has been rated for PlayStation 4. Judging from the title, the collection would include 1996's Symphony of the Night and its more action-oriented predecessor Rondo of Blood.
The Korean Ratings Board is a pretty useful indicator of games that are coming up but have not yet been announced. Earlier today, PlayerUnknown's Battlegrounds was listed for PlayStation 4, while previous listings accurately revealed Assassin's Creed Rogue HD and Fortnite on Switch to name a few.
It would also make sense for Konami to capitalize on both the Castlevania name and Richter specifically with the character's inclusion in Super Smash Bros. Ultimate on Switch. While this collection hasn't been officially announced if it is indeed real, maybe an announcement is being timed with the second season of the successful Netflix show in October.
While the listing only shows PlayStation 4, the nature of the way the ratings board produces listings means that not every platform is shown at once.
[Source: Gematsu]
Can't wait until October to play Dark Souls Remastered on your Nintendo Switch? Good news! From Software and Bandai Namco announced a network test for this weekend. Play through the Undead Parish area to your heart's content.
As Bandai Namco's tweet mentions, the test will be running Friday, Saturday, and Sunday from 5 PM to 9 PM PDT. If you would like to play, subscribe to the Nintendo Online service and download the client download on the Nintendo eShop today. Keep in mind, that you will start from scratch when the game releases next month since none of your save data will be kept.
Dark Souls Remastered on the Switch will include all the content released on other console versions earlier in May. It boasts a locked 30fps and 1080p and 720p resolution when docked or on the go respectively.
After a long wait, Dark Souls Remastered will be released on the Switch October 19.
[Via: Gematsu]
Epic loves teasing new seasons of Fortnite. They have superheroes, comets, and all manner of different things that make zero sense until Epic announces how they hook together. For the upcoming sixth season, Epic has leaned into that nonsense and placed a purple cube in the battle royale map.
Today, the cube fell into a lake, seemingly quite on purpose. This video is courtesy of the Fortnite-focused @LootLakeBR on Twitter.
Gameplay POV of the Cube rolling/dissolving into Loot Lake! #Fortnite pic.twitter.com/x2wrRKDGHX
— LootLake.net | Everything Fortnite Battle Royale (@LootLakeBR) September 19, 2018The cube lands on the lake as if it were ground and slowly dissolves into it, creating an ominous purple glow and making the lake's surface bouncy.
Fortnite Season 6 is expected to start next week on September 25.

Capcom has revealed some upcoming changes to Street Fighter V which should allow players to better customize their online player experience by focusing in on who they want to fight against.
Essentially a clan creator, Street Fighter V's new dojo system allows players to create and find likeminded groups of other people to play against. You can find people who are only looking for casual matches, people looking to only fight shotos, people who like Mega Man X7, whatever.
Creating or joining a dojo and syncing your account to Capcom's Shadaloo site grants you a Dojo stage to fight on, which can be customized by placing objects in the background. There's a decent variety of initial items, but more customization options get unlocked through various means, mostly through ascending in different dojos.
The dojo update goes live on September 25.
Music has the power to enhance video games’ greatest moments. It’s difficult to think of the intense boss battles, the unexpected emotional developments, or the thrill of exploring the world map without it. The soundtrack to our adventure matters, especially in something as long and engaging as an RPG. The genre is consistently associated with its great music –sometimes going on to define a series for years to come. For instance, try to imagine Kingdom Hearts without its “Dearly Beloved” theme. Just hearing a song can instantly evoke powerful memories from the games we play.
Despite music being such a defining part of many games, I can only count a few series where I’ve consistently been impressed, such as Persona and Final Fantasy. If you ask me for some of my most memorable music I’ve encountered in a game, I also can’t deny how impressive the Nier games have been. The way the music intertwines with the narratives and their larger themes, makes for something that sticks with you after the credits roll. I often think back to an interview I did with Yoko Taro last year where he said, “It's almost like the game is a slave to the music in a lot of ways. The emotions that are created in the players themselves are [a result of the music] and the game just sort of follows along behind that.”
The reason why I’m talking about video game music in particular is that I had the pleasure of attending the Nier Orchestra Concert while in Japan to cover TGS, and I was blown away by the experience. So much so, I just knew I had to write about it this week. It got me thinking about the Nier games’ special relationship with music and how great it is to see people come together to celebrate that.
Imagine being in a room and listening to an entire orchestra complete with a full choir for the series’ most pivotal songs. The best part? How the orchestral arrangements put a refreshing twist on the music. Being in the crowd, there’s a feeling of something familiar mixed with the new and different, making it all the more exciting. The orchestra wasn’t afraid to play around with some of the songs, giving different instruments a spotlight and going big (or small) when it needed to. The result is a rush of various emotions, from the adrenaline-pumping battle music of “Bipolar Nightmare” to the more poignant, heartfelt “Kaine.”
The concert gave me chills, especially when the orchestra combined with the solo vocalists for the main tracks that have defined the games: “Weight of the World” and “Ashes of Dreams.” Even tracks I adore, such as Automata’s Amusement Park, which I thought is so good I’d never like any other version of, are fantastic and have new interesting layers added to them. In the case of that track, the rearrangement still captures the whimsical feel of the song but builds up the intensity in a much grander way with the choir in tow.
During the show, you look back on some of the biggest moments in the games as scenes project up on a big screen during the performance. Special readings are also done to convey the heart of these stories after every few tracks. The experience did exactly what it was supposed to: it made me reexamine the games and remember some of their the most impactful moments. For instance, the banter between Kaine and Weiss always stood out for me in the original Nier, but at the concert, I was more affected by Kaine’s plight and what she goes through in that game (being half-shade, half-human comes with its share of struggles). While watching the Nier: Automata portion, I felt like I was reliving 2B and 9S’ relationship and what it meant to each of them. The music has always driven these games, so it makes sense that it captures these sentimental moments so well. Throw in an orchestra, and you can only imagine the power.
Sadly this concert was only a one-day affair in Japan. I really hope there’s consideration to bring it to the West for a few shows, such as was done with the Kingdom Hearts Orchestra. It really is something to be experienced in person. If that doesn’t happen, though, at the very least you can hear just how good the new arrangements are yourself, as the orchestral albums are now available to pre-order for both Nier: Automata and Nier: Gestalt & Replicant. Sometimes different versions of our favorite soundtracks just don’t get it right, this one does and is worth getting if you’re as in love with the music as I am.
What are some of your favorite RPG soundtracks that you’d like to hear in concert? Let me know in the comments below!
A sequel to Space Jam, the 1996 Looney Tunes movie starring basketball superstar Michael Jordan, has been tossed around for the last 20 years. Now, Hollywood Reporter is stating that the movie is not only coming, but it is being produced by Black Panther director Ryan Coogler and that NBA star, three-time champion, and new Los Angeles Laker LeBron James is set to star.
The original Space Jam was made after Michael Jordan retired from basketball abruptly and began playing baseball instead. The movie was set during his 17-month retirement, where Looney Tunes characters Bugs Bunny, Daffy Duck, and others recruited Jordan as a ringer to help them defeat invading monsters in a basketball game. Space Jam is both ironically and unironically loved by many.
“The Space Jam collaboration is so much more than just me and the Looney Tunes getting together and doing this movie,” James told Hollywood Reporter. “It's so much bigger. I'd just love for kids to understand how empowered they can feel and how empowered they can be if they don't just give up on their dreams. And I think Ryan [Coogler] did that for a lot of people.”
Production is reported to begin in 2019 during the off-season.
[Source: Hollywood Reporter]
Dragon Ball Super: Broly, the next movie in the Dragon Ball series, will debut in English in North American theaters on January 16. The movie is a reimagining of the introduction of Ultimate Super Saiyan Broly, who occasionally appeared as the villain in previously non-canon Dragon Ball Z movies through the years.
The movie releases in Japan in December, but will be dubbed when it comes to the U.S. and Canada in January. The world premiere of the English dub will take place in Hollywood on December 13, but you can get a preview of what it will sound like from the English trailer.
The movie is written by series creator Akira Toriyama and is intended to go into the history of Frieza and the Saiyans. Toriyama, who designed both the original Broly and the Dragon Ball Super version, remarked that he did not remember creating the Saiyan but was surprised to find Broly was so popular in the west.
The original Broly is a DLC character in Dragon Ball FighterZ, which is available on the PlayStation 4, Xbox One, and PC right now, with a Switch version releasing at the end of the month.
Square Enix recently announced a new lineup of Bring Arts action figures in celebration of the Nier Orchestra Concert in Japan, featuring characters from Nier Replicant/Gestalt and Nier Automata.
While most of the figures have not been priced or given a release date, fans can purchase the Kainé figure from Nier Replicant/Gestalt on the Square Enix website for $69.99. Nier Automata’s 9S and A2 figures are also set to release in April and May, respectively of next year. Right now, you can pre-order the 9S action figure on the company website for $71.99 and the A2 figure for $80.99.
Nier Replicant and Nier Gestalt are two slightly different versions of the same game developed by Cavia and published by Square Enix in 2010. While Nier Gestalt was released for the Xbox 360 and PlayStation 3, Nier Replicant was released exclusively on the PlayStation 3. Replicant also features a younger version of the protagonist and is set in a different time period with certain relationships slightly tweaked.
Nier Automata is a sequel to the 2010 title and was developed by Platinum Games for PlayStation 4, Xbox One and PC.
[Source: Pop Bastion]
On September 10, Zenimax, Bethesda's parent company, applied for a trademark entitled "Redfall" which mentions both console and PC platforms. Currently there is no official word on what this means, but that hasn't stopped speculation that it could involve the highly anticipated Elder Scrolls VI, which was briefly announced at E3 2018.
The title is tantalizingly easy to connect to the Redguards, a race in the Elder Scrolls universe that inhabit Hammerfell. Though Hammerfell has been suggested as a possible next setting, it is still possible that this trademark could be for an entirely different game altogether.
However, it wouldn't be the first time a Bethesda game was leaked via trademark. Starfield, also revealed officially this summer, was first trademarked in 2013 and caused a similar stir.
Bethesda will be releasing The Elder Scrolls: Blades, a Skyrim-flavored mobile game, this year, but the buzz surrounding the "Redfall" trademark shows how eagerly fans are awaiting the next full title in the Elder Scrolls series.
[Source: Newsweek]
Red Dead Redemption II's online has always been somewhat of a question mark, with fans filling in the empty void with what they think Rockstar can and should add to the new game's multiplayer experience, but the developer has finally given a scant few details toward what Red Dead Redemption II's multiplayer will look like.
"Red Dead Online is an evolution of the classic multiplayer experience in the original Red Dead Redemption, blending narrative with competitive and cooperative gameplay in fun new ways," Rockstar said in a blog post. "Using the gameplay of the upcoming Red Dead Redemption II as a foundation, Red Dead Online will be ready to be explored alone or with friends, and will also feature constant updates and adjustments to grow and evolve this experience for all players."
The public beta for Red Dead Online will launch in November of this year, a few weeks after the game's release, and is "free to anyone with a copy of Red Dead Redemption II on either PlayStation 4 or Xbox One." It is unclear if this means the online portion will also be available separately as a standalone purchasable item, but it is free to everyone who owns the game outright.
Red Dead Online seemed an inevitability considering how much money Grand Theft Auto Online has made Rockstar and publisher Take-Two. Based solely on that, it seems fair to assume that Red Dead Online should play fairly similar to its Grand Theft Auto counterpart as an online playground with constantly updated content.
Red Dead Redemption II releases on PlayStation 4 and Xbox One on October 26.

Japanese magazine V-Jump has confirmed that Android 17 is set to release in the next Dragon Ball Fighterz DLC as a stand-alone fighter. Though he has been in the game previously as a support character for his twin sister, Android 18, the playable Android 17 will more closely resemble his character in Dragon Ball Super.
His arsenal of attacks will include:
Barrier Explosion- Generates a barrier, either on the ground or in the air, followed by a forward dash. End Game- Pop up behind an opponent for an attack flurry. Super Electric Strike: Meteor Attack- Energy revolves around Android 17's hands and, when charged, fires.The DLC will be released late September for $4.99 (or as part of the FighteZ season pass) and coincides with an update bringing a new Space Arena stage for the PlayStation 4, Xbox One, and, though not mentioned in the original article, probably PC. Switch users will have to wait for a later date.
[Source: Silconera via Ryokutya2089]

While in town for Tokyo Game Show, we had the opportunity to stop by GungHo’s offices and have them dish to us about what’s in store for the Grandia and Grandia II HD Remaster. The Remaster of the first two Grandia games was announced last month for Switch and PC. The Grandia series captured fans hearts in the PS1/Sega Saturn era for its lighthearted nature and fun battle system where you interrupt opponents’ attacks by timing your own correctly.

Here is the list of new and updated features Gung Ho provided us:
Grandia
Enhanced details to UI, sprites, and texture art. 2x to 4x upscaling Original cinematic videos receiving visual enhancements Widescreen support and customizable resolutions for PC Addition of MSAA, bloom, normal mapping, and blur effects Steam cards and Achievements Japanese Audio and Subtitles, English Audio and Subtitles Language Support: English & Japanese Digitally converted game manual Utilizing PS1 & Sega Saturn source code Gamepad and keyboard support with remappable controlsGrandia II
Digitally converted game manual Utilizing Grandia II Anniversary Edition source code, which originally was based on the Sega Dreamcast source code Fix PC video/audio desync and switch to XInput Add support to exit to title Japanese Subtitles added, for Switch versionNote: This isn't an exhaustive list of everything. GungHo is still working on adding more features, which it will announce at a later date.
In a surprising move, GungHo confirmed it currently only has plans to release this collection in North America and Europe – to much dismay of Japanese fans clamoring for it.
The new trailer for Pokémon Let's Go, Pikachu/Eevee details how you can import Pokémon from mobile title Pokémon Go into the Switch title.
Your Pokémon from Pokémon Go appear in the Go Park Complex (made up of 20 Go Parks), and each Go Park can hold 50 Pokémon. Once they are in a Go Park they must then be caught in order for you to use them in the Switch game. When 25 of the same species of Pokémon are in the complex, you can play the minigame (referenced in the trailer) for Candies to power up your Pokémon.
Friends' Pokémon can also be transferred to a single save file.
Pokémon Let's Go, Pikachu/Eevee comes out on November 16. For more on the title, check out this previous trailer showing the power of partnerships in the game.

The Korean Ratings Board has posted a listing for PlayerUnknown's Battlegrounds for PS4, a title which is currently only on Xbox One, PC, and mobile.
At E3 2017, Microsoft announced that it was publishing the title for Xbox One, and afterwards the company was careful to point out that the game was a "console launch exclusive."
Since then PUBG Corp CEO Chang Han Kim said that the goal is to have the game on every system and that the choice to go with Xbox One at the time was due to the fact that Microsoft has an early access period while Sony does not.
[Source: Korean Ratings Board]

Grip: Combat Racing's developers Caged Element have revealed a multiplayer trailer for their upcoming gravity-defying racing game.
The multiplayer mode has split-screen multiplayer racing in two-player, three-player, and four-player variations. Local multiplayer can also build tournaments with a ton of malleability to make the kind of tournament you want. Online play allows ten racers to a track and will have online leaderboards.
Grip: Combat Racing releases on November 6 on PlayStation 4, Xbox One, Switch, and PC.

Released on PC last year, Home Sweet Home is a horror game uniquely based on Thai lore and mythology that has been floating around YouTuber videos for the last year. Now the game launches on Xbox One and PlayStation 4 on October 9. A separate PlayStation VR version is also available the same day.
You can check out the trailer of the game from its PC release below. Keep in mind, it is a horror title, so don't watch if you're squeamish.
The game is releasing at retail a few days later on October 16 exclusively at GameStop. The retail version is only for PlayStation 4 and includes both the regular game and the PlayStation VR edition.
[Disclaimer: GameStop is the parent company of Game Informer]
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